best played via the download and in 16:9 resolution

Controls:

  • Tab/MMB - Open shop 
  • LMB/RMB - Drag shop screen
  • Space/LMB - Switch Directions 
  • Rshift - Skip Tutorial 


Yapping:

This is Spinblade, a game made in (originally) 4 days for the 2025 GMTK game jam. Hope you enjoy playing! (MOBILE RELEASE SOON)



Trailer:


Credits

------

Developer & Artist: Mydimons (ME!)

Music: PlutoniumRod

CRT Shader Tutorial: MichaelsGameLab

Some symbols: SVG Repo

Some sfx: Pixabay

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
Authormydimons
GenreAction, Survival
Made withUnity
Tags2D, Game Maker's Toolkit Jam, Tower Defense, upgrades
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
v2.0.1.zip 49 MB
Download
v2.0.zip 45 MB
Download
v1.0.zip (ORIGINAL 4 DAY VER) 44 MB
Download
v0.1.zip 39 MB

Install instructions

Unzip the version you want to download & run 'Spinblade.exe'

Development log

Comments

Log in with itch.io to leave a comment.

(+2)

im going to smash my keyboard 😭

lol, I'm releasing v2.0 today and it should be easier and shorter.

(+2)

:0 (im addicted now and procrastinating all my work :) )

(+1)

good game.
but literally got killed my myself (worst enemy ever) pretty far towards the end, only had to buy the top 40 bucks upgrade, the 4th east health upgrade for like 830. and the final win upgrade for 1000.

and since this game has zero save features and I had spent like 1-2 hours getting to the point, I sure as hell aint replaying it from bare scratch again! 

But great game anyways, loved it, aside from no checkpoints or something :-)

(2 edits) (+1)

yea, it can be long and difficult sometimes (And have slow progression). I have been working on a new update coming out in ~1 week where all the upgrades are much cheaper, and I added a lot of new content! (which also even involves a new currency!). 

at the moment I'm not really thinking about adding checkpoints anywhere, but that would be a cool upgrade to add later. The hard thing with saving/checkpoints in this game is that it could remove the challenge with just being able to go to the last save. 

I haven't worked with save files and stuffs yet so it would be challenging, but I could definitely try it!

(+1)

"at the moment I'm not really thinking about adding checkpoints anywhere, but that would be a cool upgrade to add later. The hard thing with saving/checkpoints in this game is that it could remove the challenge with just being able to go to the last save. "

I thought, maybe add checkpoints in the sense of certain upgrades, if you buy them, you create a savepoint .

like literal upgrades, in between that cost nothing but you have to buy at some point to reach other upgrades.

and  somehow save what upgrades you have already bought including their "purchase level" (like 1/3 or such)

(1 edit) (+1)

That's how I was thinking of adding saving. In the update I'm working on I did make the game shorter (Much cheaper upgrades so faster progression) whilst adding more content (I was able to beat the game on normal in 13 minutes). I'll look into how to do save files today, and probably add saving (or just see how it blends with the gameplay) soon!

how do you move in the skill tree?

It says in the tutorial, hold right click

(+1)

Why you don't have a lot of ratings and comments? ur game is amazing (rated) 

Thanks! Had a lot of fun making it!